Well, if you are running Windows, you (on a very superficial level) at least already have the SC-55 sample set; the MS GS Synthesizer that is included with Windows uses Roland's samples, if I remember correctly. Unfortunately, I do not know of any actual Sound Canvas emulators; the closest match I can think of is MUNT, which emulates a Roland MT-32 (which does not use the same set of samples at all).It should be noted, though, that Sound Canvas is still 'MIDI.' Change o' pace. Moderator Team Lead Joined: 15 Jul 2003. The best option for this that I have found is to use mudlord's VST driver found on along with the VSTi plugin (VSC.dll) from the Roland Virtual Sound Canvas Multi Pack (model ) software synth, which is a an old official Roland product which almost perfectly emulates an SC-55. Search for 'EDIROL Virtual Sound Canvas VSTi v1.60' for more info.
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- Jun 30, 2013. The best option for this that I have found is to use mudlord's VST driver found on his site along with the VSTi plugin (VSC.dll) from the Roland Virtual Sound Canvas. Search for 'EDIROL Virtual Sound Canvas VSTi v1.60' for more info. But you need a torrent client to download the files such as BitTorrent.
It is hard to find these days, and for the most part it doesn't work on modern systems, especially any 64-bit operating systems, but all you need from it is the previously mentioned DLL file, and with mudlord's VST driver I have been able to get it working well on both Win 7 and Win 8 64-bit. I cannot stress enough how close this sounds to an actual SC-55.The second best option is to use the BASSMIDI driver also by mudlord, along with a soundfont which mimics the Roland style sound.
The best one I have found is named 'GS sound set (16 bit).SF2', though to be honest FMOD in ZDoom isn't too far off from this option and you are probably better off sticking with that unless you want that kind of sound in all your MIDI using programs. Mudlord's BASSMIDI driver is completely solid in Win 7 but doesn't work too well in Win 8. You can use CoolSoft VirtualMIDISynth in Win 8 to accomplish the same thing.Joined: 27 Jun 2013.
Cyberdemon87 wrote:Thanks a lot for your answers.Wildweasel, it seems a bit hard to do all this by myself. I'd like to ask, if you'd send me all the files as they are on your pc will it work on mine?If that's not possible, do you mind telling here or sending me a pm with steps/walkthrough on how to do it when you have the time?
Sorry if I bother you.I do not have the files needed, and have not installed MUNT in years, so I wouldn't be of much help there.change o' pace. Moderator Team Lead Joined: 15 Jul 2003. I wouldn't even bother with MUNT, the Doom soundtrack sounds on a real MT-32, and downright bizarre in MUNT. Even the default Windows synth would be better than that if you are after the sound. The default Windows synth uses actual Roland Sound Canvas samples.If you are looking for a super authentic as possible without getting the real thing SC-55 sound, and you are using Windows, it's really very simple. Just install the VST MIDI Driver from the site I linked to earlier, point it to VSC.dll, then from within ZDoom select a VST port as your MIDI device. That's it!Joined: 27 Jun 2013.
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Support the people that make all of this possible.Meta.Let's Talk.Related SubredditsGear and Software.Music and Synthesis. I received an email in the night from Roland about a new product release. It's a VST version of their old PCM sound module, the Sound Canvas.This is a rompler in its truest form. It uses slimmed down LA synthesis and PCM sounds with 16 part multi-timbrality, 64 voice polyphony, and 64 effects. Many many many video games in the 90s were made with these modules. This appears to be the same or similar to the iOS version.These were a lot more popular in Japan than they were in English speaking markets, but maybe someone here likes oldschool sound modules and will be excited about a VST version.A trial version is available.
Welcome to synths!:DA couple things besides analog noise levels are (1) accessbility and (2) total recall. I used to have a JV-1010 and adored the heck out of it, but I had to use a computer librarian to edit user patches because it didn't have panel controls like the bigger JV boxes.
It was also tedious to manually note which SysEx (customized patch and multitimbral setup) files I used with each project.Convenience in workflow matters a lot to me, or else I get slowed down. I am so thankful that after the early 2000s, I migrated from external hardware to VSTs, and my creation process has gradually become a lot easier.Maybe UVI will take on the JV/XP series, they already did a take on the D-50. Happy to help!
Yah, VSTs are a lot more economical in terms of $$$ and physical space. Possibly electric bill too.:)Aside from algorithmic recreations, there are plenty of sampled ones which are really nice. The whole UVI Vintage Vault is a great deal, even moreso when it periodically on sale. Very beautifully presented, loads fast, and sounds excellent at capturing a lot of signature sounds of those earlier synths — as well as new sounds made with them.
Some of them include raw waveforms for more flexibility, although they won't be as flexible as full recreations. They are fab for what they are.Have you ever heard of Omnisphere 2? Eric Persing, former chief Roland sound designers (responsible for JV/XP), heads that.
Amazing 'living museum' of synth history, one of the best values out there vs. Hardware for what you get. Lots of bread 'n' butter synth sounds and many experimental weird ones too.
They keep adding new stuff for longtime customers. One of their biggest assets is producing quality presets setup for expression like mod wheel and aftertouch, making it a lot easier to tailor things to your playing style.
Actually — JV-1010 has full synthesis capabilities if you use a computer editor, it's just that many parameters are inaccesible without one. I used SoundDiver long ago, don't know what's good now.
JV-1010 sounds are intercompatible with 1080, and they advertised it as having 'the full sound set in a half-rack space'.Some say the JV-1080 has worse analog/digital outputs than its bigger brothers but I don't know, it was such a great bang-for-the-buck back in the day.This looks helpful.OMG HAVING SO MANY FOND FLASHBACKS. I'm usually not an adept 'gear talker' because I focus on the philosophy of electronic music, but this conjures good memories for me.:). Here is a playlist I've been working on of original RPG music using my SC-55 Sound Canvas If anyone is unfamiliar with the sound of these things.
Roland Virtual Sound Canvas Vst
I find them extremely nostalgic.I own the iOS Sound Canvas app as well, which has waaaay more sounds, but I found it a little cumbersome to incorporate into my setup, and honestly the reason I bought the SC-55 was because it's pretty heavily featured on some of my favorite JRPG games like final fantasy 7-9. The reason for this, is that the module uses a DLL containing the core synthesizer, and for each unique instance, it must copy this file to a temporary directory, then import it into the address space. The OS X version goes a step further and does a binary search for the filename in the module, changing it to something different so it forces the dynamic linker to re-import it.That's right, they never heard of instance structures and handles. The initialize function could allocate a new state and return a handle or pointer to it, and all the other API functions could accept this handle to work with a given instance of the synthesizer.The funny thing is, the majority of the memory and file size of the SCCore module is purely data. The synthesizer code itself is relatively small.Also, the integration with the synthesizer, the interactive controls, the live view of parameters, is all handled in the plug-ins, separate from the synthesizer. You could replace the synthesizer core with a dummy, and the plug-in would still display as much state as possible, all gleaned from its own monitoring of the short and long messages sent into the plug-in.
The only exception is the one API function call which returns the current active voices count. And from my basic tests of this function, the voice count seems to stay quite high, meaning it probably doesn't aggressively dispose of dead voices.